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Kim Nghiem
Sound Design Portfolio
Showreel
Work
My work
Bonehearts
In this whimsical 3D platformer you play Spineley on a mssion to get his body back.
Rootnote
Your goal in this adventure-survival game is to reunite the root, as this is the only way for the tree of life to regain its strength.
Anturi
​As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.
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For Bonehearts, I got to be the composer. We wanted to create a soundscape that feels rich and adaptive. That's why you will hear a changing soundtrack in every single level based on your gamestate!
Role:
In Rootnote I had the pleasure to fill in every audio role. In such a small team there isn't much space for multiple soundies. Be it SFX, soundtracks or implementation I most probably had something to do with it.
Role:
Anturi was my first project where everything you hear was self recorded and self implemented via FMOD. I was especially proud of my sound system that changes the music depending on how much life the player has left.
Role:
Projekt_5
Projekt_7
Info
Contact
Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395
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