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Kim Nghiem

Sound Design Portfolio
 

Showreel

Work

My work

Bonehearts

In this whimsical 3D platformer you play Spineley on a mssion to get his body back.

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Rootnote

Your goal in this adventure-survival game is to reunite the root, as this is the only way for the tree of life to regain its strength. 

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Anturi

​As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.

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For Bonehearts, I got to be the composer. We wanted to create a soundscape that feels rich and adaptive. That's why you will hear a changing soundtrack in every single level based on your gamestate!
Role:
In Rootnote I had the pleasure to fill in every audio role. In such a small team there isn't much space for multiple soundies. Be it SFX, soundtracks or implementation I  most probably had something to do with it.
Role:
Anturi was my first project where everything you hear was self recorded and self implemented via FMOD. I was especially proud of my sound system that changes the music depending on how much life the player has left. 
Role:
Projekt_5
Projekt_7
Info
Contact

Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395

Message

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