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Kim Nghiem

Freelance Sound Designer
for Indies

 

Showreel

Work

My work

Bonehearts

In this whimsical 3D platformer you play Spineley on a mssion to get his body back.

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Rootnote

Your goal in this adventure-survival game is to reunite the root, as this is the only way for the tree of life to regain its strength. 

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Anturi

​As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.

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Who I am
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Hello! I'm a freelance Sound Designer

based in Germany. Since I was a child I was

surrounded by video games and music. Those

two things became my fascination very quickly and I

began to produce music for video game scenes in my

freetime at a young age. A huge part of a video game

is its atmosphere. Sounds and music fall into that

category. That's why I'm dedicated to invest all my time

and ressources into getting the most out of a

game's potential. 

My skills

Composing

As a video game music fanatic I love composing music for video games. In this dynamic form of media there are so many creative ways to set the game's atmosphere.

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Sound Design

During my internship at BOOM Library

I learned how to create high-quality assets ranging from sci-fi weapon sounds to magical fantasy effects.

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Implementation

As a Sound Designer with experience in Unity, Godot and escpecially Unreal Enringe, I am capable of  utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game's enginge.

Trailers & Cinematics

If your trailer needs a fitting soundtrack to get the attention it deserves, I can give you a hand. What? You don't have a trailer yet? I can help with the conception!

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Audio Recording

As a Sound Designer it is important to be a proficiant foley artist. Sounds that are recorded by yourself are a lot more unique and tailored to specific needs.

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Mixing & Mastering

At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.

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Projekt_7
For Bonehearts, I got to be the composer. We wanted to create a soundscape that feels rich and adaptive. That's why you will hear a changing soundtrack in every single level based on your gamestate!
Role:
In Rootnote I had the pleasure to fill in every audio role. In such a small team there isn't much space for multiple soundies. Be it SFX, soundtracks or implementation I  most probably had something to do with it.
Role:
Anturi was my first project where everything you hear was self recorded and self implemented via FMOD. I was especially proud of my sound system that changes the music depending on how much life the player has left. 
Role:
Info
Contact

Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395

Message

Thank You for Reaching Out!

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