Kim Nghiem
Freelance Sound Designer
for Indies
Showreel
My work
Bonehearts
In this whimsical 3D platformer you play Spineley on a mssion to get his body back.
Rootnote
Your goal in this adventure-survival game is to reunite the root, as this is the only way for the tree of life to regain its strength.
Anturi
​As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.
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Who I am

Hello! I'm a freelance Sound Designer
based in Germany. Since I was a child I was
surrounded by video games and music. Those
two things became my fascination very quickly and I
began to produce music for video game scenes in my
freetime at a young age. A huge part of a video game
is its atmosphere. Sounds and music fall into that
category. That's why I'm dedicated to invest all my time
and ressources into getting the most out of a
game's potential.
My skills
Composing
As a video game music fanatic I love composing music for video games. In this dynamic form of media there are so many creative ways to set the game's atmosphere.
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Sound Design
During my internship at BOOM Library
I learned how to create high-quality assets ranging from sci-fi weapon sounds to magical fantasy effects.
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Implementation
As a Sound Designer with experience in Unity, Godot and escpecially Unreal Enringe, I am capable of utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game's enginge.
Trailers & Cinematics
If your trailer needs a fitting soundtrack to get the attention it deserves, I can give you a hand. What? You don't have a trailer yet? I can help with the conception!
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Audio Recording
As a Sound Designer it is important to be a proficiant foley artist. Sounds that are recorded by yourself are a lot more unique and tailored to specific needs.
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Mixing & Mastering
At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.
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For Bonehearts, I got to be the composer. We wanted to create a soundscape that feels rich and adaptive. That's why you will hear a changing soundtrack in every single level based on your gamestate!
Role:
In Rootnote I had the pleasure to fill in every audio role. In such a small team there isn't much space for multiple soundies. Be it SFX, soundtracks or implementation I most probably had something to do with it.
Role:
Anturi was my first project where everything you hear was self recorded and self implemented via FMOD. I was especially proud of my sound system that changes the music depending on how much life the player has left.
Role:
Contact
Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395
