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Kim Nghiem

SOUND DESIGNER FOR VIDEO GAMES

 
Work

Work

Games I took part in making

Anturi

Anturi is an action-adventure game taking place in a sky islands setting.​

As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.

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Nocturnal Ember

Nocturnal Ember is a brief arcade game created in just two days for a Game Jam hosted by "Uni Ulm" and came out being the winner of this competition. The theme of the Game Jam was "It never ends".

In the game, you control a firefly making its way home, but as darkness envelops you, your light diminishes steadily.

Mythical Hunt

A real-time tactics game in a medieval fantasy setting.

You control a team of four different characters consisting of a young witch, a strong werewolf, a disinterested vampire and a former guard as they uncover the secret of the kingdom together. 

Alternative
Perfection

"Alternative Perfection" is a point-and-click adventure game in which you navigate through a utopian university with the goal of learning how to build AIs that assist in everyday life.

Who I am
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Hello! I'm a game sound designer

who is currently studying Game Production

and Management in Germany. Since I was a child

I was surrounded by video games and music. Those

two things became my fascination very quickly and I

began to produce music for video game scenes in my

freetime at a young age. A huge part of a video game

is its atmosphere. Sounds and music fall into that

category. That's why I'm dedicated to invest all my time

and ressources into getting the most out of a

game's potential. 

My skills

Composing

An important task as a composer is to find out how to bring the game's story to life.

Music has to go hand in hand with art and gameplay to really elevate the player's immersion.

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Sound Design

Asset creation begins with the understanding of the game's context and figuring out a plan to complement it. After that I gather and record the sounds needed and edit them to round up the process.

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Technical Sound Design

As a technical sound designer I find great joy in utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game's enginge such as Godot, Unity or Unreal. 

Trailers & Cinematics

In order to enhance the storytelling and emotional impact of the trailer or cinematic I create high quality ambience, sound FX, and music which ensure that the audience will be captivated and intruiged to play the game.

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Audio Recording

I ​utilize high quality equipment to ensure that the game benefits from unique, clear and polished foley and voice recordings that can be seamlessly integrated into the production.

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Mix & Master

At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.

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Requirements:
- Produce epic soundtracks and suiting SFX that support the game's atmosphere, setting and lore
- Create dynamic sound system that works well with the game's mechanics
- Implement SFX using Unreal's Metasound-System



 
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Info
Contact

Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395

Message

Thank You for Reaching Out!

Requirements:
- create exciting soundtracks and sound FX that fit into the game's futuristic setting

 
- Create soundtracks tailored to different stress levels in-game
- Add SFX that fit both art style and narrative of the game
- Implement sound system, based on stress level in Godot
Requirements:
Requirements:
- Establish soundscape that complements the game's free spirited art style
- Record high quality foley recordings
- Design immersive SFX
- Create a dynamic sound system that reacts to various game situations
- Compose loopable and dynamic soundtracks that react to current game state
- Implement sound system
using FMOD



 
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