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Kim Nghiem

SOUND DESIGNER FOR VIDEO GAMES

 
Work

Work

Games I took part in making

Anturi

Anturi is an action-adventure game taking place in a sky islands setting.

As Wikku, you journey across phantastic islands, uncovering secrets and seeking clues that may lead you to your missing father.

Nocturnal Ember

Nocturnal Ember is a brief arcade game created in just two days for a Game Jam hosted by "Uni Ulm" and came out being the winner of this competition. The theme of the Game Jam was "It never ends".

In the game, you control a firefly making its way home, but as darkness envelops you, your light diminishes steadily.

Mythical Hunt

A real-time tactics game in a medieval fantasy setting.

You control a team of four different characters consisting of a young witch, a strong werewolf, a disinterested vampire and a former guard as they uncover the secret of the kingdom together. 

Alternative
Perfection

"Alternative Perfection" is a point-and-click adventure game in which you navigate through a utopian university with the goal of learning how to build AIs that assist in everyday life.

Who I am
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Hello! I'm a game sound designer

who is currently studying Game Production

and Management in Germany. Since I was a child

I was surrounded by video games and music. Those

two things became my fascination very quickly and I

began to produce music for video game scenes in my

freetime at a young age. A huge part of a video game

is its atmosphere. Sounds and music fall into that

category. That's why I'm dedicated to invest all my time

and ressources into getting the most out of a

game's potential. 

My skills

Composing

An important task as a composer is to find out how to bring the game's story to life.

Music has to go hand in hand with art and gameplay to really elevate the player's immersion.

Sound Design

Asset creation begins with the understanding of the game's context and figuring out a plan to complement it. After that I gather and record the sounds needed and edit them to round up the process.

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Technical Sound Design

As a technical sound designer I find great joy in utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game's enginge such as Godot, Unity or Unreal. 

Trailers & Cinematics

In order to enhance the storytelling and emotional impact of the trailer or cinematic I create high quality ambience, sound FX, and music which ensure that the audience will be captivated and intruiged to play the game.

Audio Recording

I ​utilize high quality equipment to ensure that the game benefits from unique, clear and polished foley and voice recordings that can be seamlessly integrated into the production.

Mix & Master

At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.

Requirements:
- Produce epic soundtracks and suiting SFX that support the game's atmosphere, setting and lore
- Create dynamic sound system that works well with the game's mechanics
- Implement SFX using Unreal's Metasound-System



 
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Info
Contact

Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395

Message

Thank You for Reaching Out!

Requirements:
- create exciting soundtracks and sound FX that fit into the game's futuristic setting

 
- Create soundtracks tailored to different stress levels in-game
- Add SFX that fit both art style and narrative of the game
- Implement sound system, based on stress level in Godot
Requirements:
Requirements:
- Establish soundscape that complements the game's free spirited art style
- Record high quality foley recordings
- Design immersive SFX
- Create a dynamic sound system that reacts to various game situations
- Compose loopable and dynamic soundtracks that react to current game state
- Implement sound system
using FMOD



 
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