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The combat music in Anturi is based on how much health the player has left. If the player has above 80% health, the music will loop back to its first section. But if he falls below 80%, the music will progress to the second variation. The combat music contains five different variations that change in 20%-steps.
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Anturi
Soundtracks
Music System
Idle music first island
Combat music system
For the idle soundtrack of the first island in Anturi, I created a base layer that plays continously. It is then supported by different variations of the main melody to keep the music diversified. The player will have to clear the tutorial first which could take some time.
We wanted to prevent the music to frustrate players that are stuck by being too repetitive.
Sound Design
Anturi was my first project that gave me the opportunity to record my own foley assets. We really wanted every sound to be able to carry their function, be it the destructibles that should feel satisfying upon breaking or the boomerang that should carry its distance in the sound it makes. Since the release of Anturi I have learned a lot about foley and sound design in general.
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